Jackbox Games Wiki

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You Don't Know Jack Vol. 6: The "Lost Gold" is the fourteenth installment in the You Don't Know Jack franchise, and the sixth general knowledge edition. It was originally released on December 1st of 2003. It's also the second game after You Don't Know Jack: The Ride to contain something resembling a plot.

Plot/Storyline[]

A pirate has discovered the fabled “JACK Gold,” an uncountable sum of abundant riches, only for the prize to lay a curse onto the unfortunate pirate. As he describes it, he was placed in an inescapable limbo by being the game’s sign-in host, though he can be freed if the contestants collect $1,000,000 over the course of all games played.

In the canon of the game, it is implied that the Impossible Questions were put in the game by the pirate himself to try to boost the player’s score up quicker. The reason the Impossible Questions are all pirate themed is that the pirate thinks those types of questions would be easy for the player, demonstrating that he thinks his type of comprehension is common knowledge, unaware that a lot of the trivia is forgotten knowledge by modern standards.

Once the total of $1,000,000 is acquired, the pirate is set free, only to end up being chased by a mountain gorilla. As he escapes, he rediscovers the “JACK Gold” and—realizing his mistake too late—ends up trapped in the game again.

Gameplay & Question Types[]

Unlike earlier versions of the game which allowed a choice between a short 7-question game and a longer 21-question game, The "Lost Gold" can only be played as a 7-question game. Aside from that, play is the same as it was in previous games, albeit with less variety in its question types. Most of the changes made to the game are in the way the game is presented, taking a far more animated and cartoony approach. It is possible that all future You Don’t Know Jack games were influenced by this game’s aesthetic.

Below is a list of all special question types.

Dis or Dat ($1,000)
The player that chose the category plays this question type solo. Dis or Dat tasks the player with sorting 7 items into two options (sometimes both). For example, is Kabutops a Pokémon or a Hawiian word? Every correct answer awards $1,000 while every incorrect answer loses $1,000. If the player doesn’t know the answer, they can skip the current prompt and come back to it later if they have time. However, any unanswered questions will be penalized as a wrong answer
Gibberish Question (≤$10,000)
Gibberish Questions have a nonsense phrase appear that rhymes with the correct answer. As time goes by, the money on offer will go down and the player will receive hints from the host. The first player to buzz in and type the correct answer will win the remaining amount of money, while those that answer incorrectly will lose the money on offer at the time.
Impossible Question ($26,606.06)
How well do you know your obscure pirate trivia? Get one of these right to earn HUGE amounts of money! The catch is: if you answer wrong, you won't have the right answer revealed to you.
Jack Attack ($2,000)
The final 7-question speed round. When you see the correct answer, buzz in to score $2,000. But if you guess wrong, you get $2,000 taken away. And don't forget... REMEMBER THE CLUE!

Trivia[]

You Don't Know Jack Volume 4 Keep Case Cover

The cover art for the keep case of the German edition of You Don't Know Jack: The Lost Gold.

  • This is the last You Don’t Know Jack game made by Jellyvision to only support the 4:3 aspect ratio (480p SD). The series first supported 16:9 widescreen starting with You Don't Know Jack (Flash). The iOS version supported versions of the iPhone with a 4:3 screen, but was laid out in portrait orientation.
  • This game was built on the German Volume 4, which had online multiplayer like 5th Dementia, and no pirate theme.
  • The value for the Impossible Question ($26,606.06) references Jellyvision's phone number, 266-0606.
  • It is suggested by the Impossible Questions that Schmitty himself may also cursed, since he can hear the pirate and sign-in music during these moments.
  • In German Volume 4, the game Wendithap'n from YDKJ: Louder! Faster! Funnier! and YDKJ: Mock 2 (which in this version is titled "Wann War Was?") is included. The background music can still be found in US Volume 6's files.
  • This is the first game in the series to change the effects of the Gibberish Question Easter Egg. While the first time still has money taken away and changes the name of the player, it is all done at once. The second time, instead of doing nothing, now takes away even more money. The third time puts the player into an unbeatable mini-game instead of shutting the game down.
    • One of the possible new names for the player is “Arschloch” (translating to “asshole”), which is the German cuss word that triggers the equivalent easter egg in all German volumes.
    • In German Volume 4, the first player to cuss loses €50,000 and gets their name changed first to “Pfeife” (literally “pipe”, corresponding to “dick”), then again to “Arschloch”. The second player to cuss loses no money, with the “wrong answer” visual effect not playing until after the rant. The third player to cuss causes the game to close like in older entries.[↑]
  • The German release of You Don't Know Jack: The Lost Gold (known colloquially as You Don't Know Jack 4) is the only You Don't Know Jack game in the entire franchise to have been sold inside of a keep case instead of the usual jewel case.¹
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